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Retrogamecoding(.org) => Games => Topic started by: Osgeld on August 26, 2013, 03:15:14 AM

Title: Osgeld's Ludumdare games
Post by: Osgeld on August 26, 2013, 03:15:14 AM
just lumping them together in one thead, only 2 sofar using EGSL, starting to like the system a lot.

Keep in mind I am no master of game programming, and these things were hacked together in less than 48 hours, so they are super buggy, and the code is just dirty as can be

Going Deep for LD26 (http://cheesefactory.us/filecenter/OSGELD_GOING_DEEP_LD26.zip)
(http://www.ludumdare.com/compo/wp-content/compo2/thumb/0007238bebe687d99cd5e2d50bf876f6.jpg)

Brawlin for LD27, just finished earlier tonight (http://cheesefactory.us/filecenter/OSGELD_BRAWLIN_LD27.zip)
(http://www.ludumdare.com/compo/wp-content/compo2/thumb/04fde63e2dcc7703fdb3f7175ea5ff62.jpg)
Title: Re: Osgeld's Ludumdare games
Post by: Guilect on August 26, 2013, 11:05:33 AM
Hi Osgeld,

Both games are good.  Each is on the opposite end of game play.   One is slow and takes care the other is a frantic button pusher. 

Cheers.
Title: Re: Osgeld's Ludumdare games
Post by: JSM on August 31, 2013, 10:30:00 AM
very cool! i love the fighting game, but i never managed to find any "workers" in the other game even though i dove all the way to the bottom of the pit.
Title: Re: Osgeld's Ludumdare games
Post by: Cybermonkey on August 31, 2013, 02:14:40 PM
The workers are the numbers in the white circles. You have to take them to the uppermost circle (which starts with 0).
Title: Re: Osgeld's Ludumdare games
Post by: JSM on August 31, 2013, 07:38:43 PM
The workers are the numbers in the white circles. You have to take them to the uppermost circle (which starts with 0).

how abstract :) i will give it another go! sounds a little like this game http://games.naalaa.com/jh/game.html (http://games.naalaa.com/jh/game.html) ;) save the workers' souls.
Title: Re: Osgeld's Ludumdare games
Post by: lelldorin on September 13, 2013, 03:07:16 PM
Very nice,

the second game runs on Haiku OS fine, but the first one does not unzip on Haiku :-(

Title: Re: Osgeld's Ludumdare games
Post by: lelldorin on September 14, 2013, 09:16:45 PM
I have unpacked it on Windows, and now it runs on Haiku too, but the background is red not the graphic, any idea?

Osgeld: can i add these little games as examples into ma EGSL IDE on Haiku?
Title: Re: Osgeld's Ludumdare games
Post by: Osgeld on September 19, 2013, 04:40:05 AM
you can, but they are very badly written

as far as the graphic, are you talking about the blue gradient or the map
Title: Re: Osgeld's Ludumdare games
Post by: lelldorin on September 30, 2013, 05:19:14 PM
the blue gradient
Title: Re: Osgeld's Ludumdare games
Post by: Osgeld on October 04, 2013, 03:44:58 AM
might be too tall, its a really tall, but super thin graphic
Title: Re: Osgeld's Ludumdare games
Post by: Osgeld on November 03, 2013, 05:02:28 AM
just noticed I never shared the timelapse of the second game, if you want to see how nasty making a game in 48 hours gets

http://www.youtube.com/watch?v=EE-GKwpnSDU
Title: Re: Osgeld's Ludumdare games
Post by: cvirus on November 03, 2013, 01:03:10 PM
Nice videos.  ;D
Title: Re: Osgeld's Ludumdare games
Post by: Mopz on November 09, 2013, 09:25:15 PM
That's not a nice video, that's a F*CKIN AWESOME video!