RetroBASIC

Offtopic => Offtopic => Topic started by: jbk on September 08, 2016, 03:27:41 AM

Title: another toy interpreter
Post by: jbk on September 08, 2016, 03:27:41 AM
with all the talk about the toy interpreter I did google search and found this interesting site https://ruslanspivak.com/lsbasi-part1/ git https://github.com/rspivak/lsbasi
Title: Re: another toy interpreter
Post by: ScriptBasic on September 08, 2016, 07:22:29 AM
@Aurel - You should build that interpreter on your forum in O2.

You may learn something.

Title: Re: another toy interpreter
Post by: Aurel on September 08, 2016, 10:22:54 AM
I have already something better ...
no more TOY.s  ;D
Title: Re: another toy interpreter
Post by: Mike Lobanovsky on September 08, 2016, 12:48:01 PM
Hehe, thanks jbk! :)

But don't be mislead by the word "toy" in Ed's case. What you suggest here is like a nursery rattle toy

(http://www.dhresource.com/albu_1084840397_00-1.260x260/high-quality-baby-toy-car-car-keys-with-lights.jpg)

against Ed's speedster

(http://carsforkids.ru/_mod_files/ce_images/Elektromobili/elektromobil-kids-cars-j245-medium.jpg)

and you've got to have a driver's license to know exactly what you're in for when opening up Ed's sources.

Ed's one may be a "toy" for his inquisitive mind but for others it may remain a mystery behind seven magic seals forever. Ed's "toy" implements the top notch in contemporary interpretation techniques and would run its input probably 50 times faster than 95% of other popular BASIC implementations you're using.

Perhaps what Ed would consider a "toy" is even way ahead of modern 64-bit technology yet because, as he himself says, his toy sources would not yet compile in 64-bit environments they are meant for. :D