RetroBASIC
Retrogamecoding(.org) => Examples => Topic started by: JSM on January 19, 2013, 01:33:59 PM
-
just the principles, base, of a sokoban game in NaaLaa. hope the code is simple :)
-
Good self explaining code, added it to naalaa's tutorial section :-* Going to extend it with more functionality?
-
:) yeah, added a level complete criteria. push all crates together to finish level. updated the first attachment, no more updates on this example.
-
Updated the file in naalaa's tutorial section, thanks!
One of the first "good" Amiga games I made was a mix of Pacman and Sokoban. It was the first game i tried to sell as shareware. Two screenshots on Frensh site: http://www.amiga-screens.fr/GamesScreens/JeuxJ/jeux_j01.htm?1J000000#0 (http://www.amiga-screens.fr/GamesScreens/JeuxJ/jeux_j01.htm?1J000000#0), download from aminet at: http://aminet.net/package/game/think/JackMan (http://aminet.net/package/game/think/JackMan), if you've got an emulator up and running :)
Link to your sokoban example on naalaa.com: http://www.naalaa.com/tutorials.html (http://www.naalaa.com/tutorials.html)