RetroBASIC

Retrogamecoding(.org) => EGSL => Topic started by: Cybermonkey on July 31, 2013, 02:56:33 PM

Title: About a new version
Post by: Cybermonkey on July 31, 2013, 02:56:33 PM
It's been a while I had time to work on EGSL. At the moment I am looking at those new SDL2 headers and I think the next EGSL version (maybe coming at the end of the year) will use SDL2. There are some benefits: one can use multiple windows, 2D drawing is hardware accelerated and it's possible to statically link the program (no needs of external DLLs or.SOs)
The downside is that the graphics/game engine has to be completely rewritten and this might take a lot of time. Anyway, I'll keep you up to date.
Title: Re: About a new version
Post by: lelldorin on August 02, 2013, 05:26:23 PM
If there are some known bugs in 1.6.0, please remove them before you make complete new version, because i think the new version does not run on Haiku OS anymore :-(
Title: Re: About a new version
Post by: Tomaaz on August 05, 2013, 09:01:34 AM
There are some benefits: one can use multiple windows, 2D drawing is hardware accelerated and it's possible to statically link the program (no needs of external DLLs or.SOs)

Sounds good. :)
Title: Re: About a new version
Post by: Cybermonkey on August 10, 2013, 06:11:09 PM
If there are some known bugs in 1.6.0, please remove them before you make complete new version, because i think the new version does not run on Haiku OS anymore :-(
Well, first the actual version will be ported to the Raspberry Pi. I just installed the ARM Linux Raspian for QEMU. At the screenshot one can see the progress download of Freepascal. (Yes, if I'll buy a Pi I want EGSL already up and alive  ;))