RetroBASIC

Retrogamecoding(.org) => Other Languages => Topic started by: lelldorin on February 16, 2014, 06:32:30 PM

Title: yab
Post by: lelldorin on February 16, 2014, 06:32:30 PM
yab is a complete BASIC programming language for Haiku OS: http://www.haiku-os.org (http://www.haiku-os.org). It allows fast prototyping with simple and clean code. yab contains a huge amount of BeAPI specific commands for GUI and much, much more.

yab wouldn't be complete without the yab-IDE, a powerful development environment, which of course is programmed in yab itself.

The BuildFactory allows you to recompile and bind your yab program with the yab interpreter as one stand-alone program.

Furthermore, several examples and documentation give you a fast introduction to yab.

Download
yab 1.7 official release: http://haikuware.com/directory/view-details/development/language/yab (http://haikuware.com/directory/view-details/development/language/yab)
yab 1.7 unofficial release: http://haikuware.com/directory/view-details/development/editors/unofficial-yab-17-fixed-paste-error-of-textedit (http://haikuware.com/directory/view-details/development/editors/unofficial-yab-17-fixed-paste-error-of-textedit)

Screens
IDE (written in yab): (http://yab-interpreter.sourceforge.net/screen/ide1.png)
Sokoban Game: (http://yab-interpreter.sourceforge.net/screen/sokoban.png)
EGSL IDE: (http://www.lelldorin.de/gfx/apps/egslide/egslide1.png)