RetroBASIC

Retrogamecoding(.org) => Games => Topic started by: Cybermonkey on January 13, 2013, 09:11:57 PM

Title: Wallman
Post by: Cybermonkey on January 13, 2013, 09:11:57 PM
Just a glance into my new project called "Wallman". This will be a Pacman clone. There will be some differences: for instance you can't hunt the ghosts but you have better control of your player.
http://www.facebook.com/photo.php?v=10151236100453932&set=vb.124896507569624&type=3&theater
Title: Re: Wallman
Post by: Cybermonkey on January 14, 2013, 08:51:50 PM
Okay, the ghosts are now extremely "intelligent". Some minor feature adding like start menu, gamepad usage and I can release the game. BTW, since I found it rather annoying to use a text editor for level drawing, I coded a simple level editor as seen in the screenshot.
Title: Re: Wallman
Post by: Mopz on January 15, 2013, 04:19:43 PM
I did a pacman a while ago. I had to fight a little to make the enemies "dumber". How do they work in your game?
Title: Re: Wallman
Post by: Cybermonkey on January 15, 2013, 05:18:32 PM
If they hit a wall they randomize there next direction. If they walk and there is a free space to the left, right, above or down of them they move into the players direction. It's really funny, although there is no path finding algorithm involved, they always find the player. BTW, I got about 40 levels at the moment.  ;D And to have a chance to survive, one gets another live every 5,000 points.
Title: Re: Wallman
Post by: Cybermonkey on January 16, 2013, 08:29:06 PM
Okay, I added some things ...
I think I will release that soon. Maybe with 50+ levels.  ;D
Title: Re: Wallman
Post by: Cybermonkey on January 17, 2013, 08:40:42 PM
This is my favourite level (see screenshot)  8)
Title: Re: Wallman
Post by: Mopz on January 18, 2013, 04:50:25 PM
Looks like fun :) Waiting to try it!

(but change "lifes" to "lives"  ;) )
Title: Re: Wallman
Post by: Cybermonkey on January 18, 2013, 07:26:39 PM
(but change "lifes" to "lives"  ;) )
Whoooops!  :o
Title: Re: Wallman
Post by: Cybermonkey on January 18, 2013, 10:25:02 PM
I like different colours ...
Title: Re: Wallman
Post by: Cybermonkey on January 24, 2013, 08:51:39 PM
Are you ready for a Beta test, guys? Attached is the playable Win32 zip. Please report any issues here.
Title: Re: Wallman
Post by: Mopz on January 25, 2013, 07:12:00 AM
It plays very well, and the enemies really do get tricky after a couple of levels :) It's a good game.

There's something about the particle effect when you munch a dot. It looks as if the effect isn't centered but rather coming from the top left corner of the player. Other than that the effect looks nice!

One shouldn't steal too much, I know, but I really do miss the fruits (or other bonuses) that appears suddenly in the original Pacman. They're just visible for a while but give high points if you pick them up.

I like it that there's some sort of a "rythm" (or randomness) while you eat dots. It doesn't just sound "bop-bop-bop-bop ...", but more like "bop-bop-bopbop-bop-bop-bopbop ..." :)
Title: Re: Wallman
Post by: Cybermonkey on January 25, 2013, 08:22:02 AM
Hey thanks for testing and your kind words.
I think you're right with the particle effect, I have to add an offset. And, yes, I am thinking about the bonuses ...
Funny thing with that sound. It seems to appear on any computer.
Title: Re: Wallman
Post by: Mopz on January 25, 2013, 08:36:17 AM
The cool thing is, that the more "turning points" there are in a level, the more difficult the enemies become because they get new chances to aim for the player each time they're able to make a turn.
Title: Re: Wallman
Post by: Peter on January 25, 2013, 01:13:39 PM
Hi Cyber,

Cool game! and easy to play, I think this is for kids. I am an evergreen kid.
I completed all WallMan levels. Particles are okay for me, looks good.
Is a fine work by you.

Bonuses would be good for this game.
I have the feeling that this game is a little too fast, maybe I become old.

Thanks for this idea, I will make an Oxygen version therefrom.
And I will use all your Levels, but a tad modified. I will add bombs and keys.   
Title: Re: Wallman
Post by: kevin on January 25, 2013, 06:35:50 PM
Love the colorful graphics and gameplay Cyber.....great idea to have the option to start at higher levels because I think the early ones would get monotonous if repeated every time you start a game session. The only thing I would add would be to display the current high score in the right hand pane while the game is in progress.......
Title: Re: Wallman
Post by: Cybermonkey on January 26, 2013, 10:16:37 PM
Okay, next chance to become a famous beta tester.  ;D
I added the promised bonuses, so fruits will appear randomly (after 20-40 seconds) for 10 seconds. Try to catch them, you'll get 150 points for each. Now with 70 levels.
Title: Re: Wallman
Post by: Cybermonkey on January 27, 2013, 09:54:03 PM
Anyway, the game is uploaded on http://www.egsl.retrogamecoding.org//pages/showcase.php
Linux 32 bit and 64 bit binaries are online. MacOS and Haiku will follow the next few days.
Title: Re: Wallman
Post by: Tomaaz on January 29, 2013, 11:59:47 AM
Nice remake. It's very easy on the beginning, but that's good - I'm gonna show it to my son. BTW What happened to Peter and his posts? Has he quit? Or got banned...?  ???
Title: Re: Wallman
Post by: Cybermonkey on January 29, 2013, 01:22:57 PM
The posts were mistakenly removed. Maybe because I was too enraged about them.
Title: Re: Wallman
Post by: lelldorin on February 02, 2013, 08:02:23 PM
I think this will be a great game :-)
Title: Re: Wallman
Post by: lelldorin on August 06, 2013, 06:37:07 PM
How about special fuits for killing the ghosts?