RetroBASIC

Retrogamecoding(.org) => EGSL => Topic started by: lelldorin on February 02, 2013, 07:48:08 PM

Title: EGSL IDE - Haiku OS
Post by: lelldorin on February 02, 2013, 07:48:08 PM
Hello All,

i have released the newest EGSL IDE for Haiku OS:
http://haikuware.com/directory/view-details/development/ides/egsl-ide (http://haikuware.com/directory/view-details/development/ides/egsl-ide)

(http://haikuware.com/components/com_remository_files/file_image_2950/img_2950_01.png)


I have add a part for templates and need some help. I am not a egsl developer at the moment, i only create this IDE using the basic interpreter yab. So i does not can say this or that are good template.

If you have idears or some codes for me, send it to lelldorin (at) gmx.de

Thanks

Lelldorin

http://www.besly.de (http://www.besly.de)
Title: Re: EGSL IDE - Haiku OS
Post by: Cybermonkey on February 02, 2013, 09:43:00 PM
Thanks for you great work. I will upload the IDE to the EGSL site tomorrow.
Title: Re: EGSL IDE - Haiku OS
Post by: lelldorin on February 02, 2013, 11:51:17 PM
Again new version 0.9.2

- Add documentation, wenn you select a command in the command treebox, the documentation will be open
- Change treebox to scrollable horizontal and vertical
- Update commands
- some bug fix

Title: Re: EGSL IDE - Haiku OS
Post by: lelldorin on March 19, 2013, 09:30:00 PM
Hi again,

Now, version 1.0 is online: http://haikuware.com/directory/view-details/development/ides/egsl-ide
Also the english documentation: http://www.besly.de/menu/search/archiv/dev/egsl-ide.html
Title: Re: EGSL IDE - Haiku OS
Post by: Cybermonkey on March 20, 2013, 08:42:24 AM
Great work! I will upload it to the EGSL page this weekend.
Title: Re: EGSL IDE - Haiku OS
Post by: Tomaaz on May 13, 2013, 03:53:52 PM
I can see that there is an option to export the source code in HTML format in your editor. I'm looking for something like this working under Linux and/or Windows. What did you use for it? Is it possible to use it under other systems?
Title: Re: EGSL IDE - Haiku OS
Post by: lelldorin on May 13, 2013, 08:47:12 PM
This not a special way to export it, i use the <pre></pre> code of HTML, so the text will be diplayed into a html file in the same form you add it:

Code: [Select]
<html>
<head>
     <title>Export File</title>
</head>
<body bgcolor="#fff">
<pre>
         here the source code
</pre>
</body>
</html>
Title: Re: EGSL IDE - Haiku OS
Post by: Tomaaz on May 14, 2013, 12:22:15 PM
So, there is no syntax highlighting... OK. Thanx anyway!
Title: Re: EGSL IDE - Haiku OS
Post by: lelldorin on May 15, 2013, 07:01:15 PM
This can be project for the future of EGSL IDE ;-)... This was only the fastest way to support this.
Title: Re: EGSL IDE - Haiku OS
Post by: Luposian on May 31, 2013, 10:22:41 PM
Hello All,

i have released the newest EGSL IDE for Haiku OS:
http://haikuware.com/directory/view-details/development/ides/egsl-ide (http://haikuware.com/directory/view-details/development/ides/egsl-ide)

(http://haikuware.com/components/com_remository_files/file_image_2950/img_2950_01.png)


I have add a part for templates and need some help. I am not a egsl developer at the moment, i only create this IDE using the basic interpreter yab. So i does not can say this or that are good template.

If you have idears or some codes for me, send it to lelldorin (at) gmx.de

Thanks

Lelldorin

http://www.besly.de (http://www.besly.de)

I am running Haiku R1A4.1 and trying to run Brickmaster and Astrorocks.  The games play, but all the graphics have pink squares behind them.  I've looked at the source .png files and they all have a pink background.  Upon downloading the Windows version of Astrorocks and looking at the /data folder .png's, they have pink behind them too, but the game plays fine... no pink showing anywhere.

So, the question is... what is causing this?  EGSL, the source code, or how Haiku is handling the data files?
Title: Re: EGSL IDE - Haiku OS
Post by: lelldorin on June 01, 2013, 10:21:26 AM
look here: http://retrogamecoding.org/board/index.php?topic=156.0 :-)