And here's another round of bug fixes - mostly for the OSX/Linux builds, but the windows build will also benefit.
Windows/Linux:
https://drive.google.com/open?id=0B6gXsz43xir_RHdLMTdoUkZHc00OSX:
https://drive.google.com/open?id=0B6gXsz43xir_SkJ5M2t0aUgtdzAHere's what's new:
v0.0.0.914
==========
Added:
FORCE array(),fdir,fmag command to allow the user to apply a force to an array of particles
SPRITE FRONT, SPRITE BACK commands to manage sprite priorities
Fixed:
Fixed left/right not setting DesPos properly
Fixed loading a new file not setting the PROGLINE to the first line and scrolling to it.
Fixed overflow in syntax checker causing compiler crashes.
Fixed in-line add etc addressing the wrong vars.
Attempt to fix thread critical section deadlock in the compiler.
Fixed CPU usage, but breaks the usefulness of the FPS readout.
OSX: Fixed startup crash
Fixed CENTRE/SCALE conflict
Fixed crash on invalid keyword alone on a DC Line
Fixed clipboard operations in OSX.
Fixed CMD+<alpha> keys in OSX.
It's just an interim release while I work on some new UI functions and dialogs, to fix stability in the new editor.