as some of you may know NaaLaa does contain commands for displaying 3d graphics through its own software renderer. the commands are not listed in the NaaLaa 5 docs, but they will be back in NaaLaa 6 in enhanced form. the commands are very OpenGL 1.1 like and therefor not very friendly for new beginners.
so i have begun working on a(nother) library. this one removes all the OpenGL like commands and just lets you load meshes and add objects, instances of meshes, to a world. you can set the positions and orientations of these objects, change their textures and shaders.
i start with a very simple example, using the unfinished library named Soft3D.
is 3d graphics of any NaaLaa programmer's interest, i better ask? it is not difficult to write simple 3d games, all you add is another dimension/coordinate