Retrogamecoding(.org) > BrowserBasic
physics
bolbo:
I was referring to the physics engine, to allow less computations in certain scenarios depending on hardware needs and game simplicity.
Cybermonkey:
--- Quote from: bolbo on July 25, 2013, 01:07:51 AM ---I was referring to the physics engine, to allow less computations in certain scenarios depending on hardware needs and game simplicity.
--- End quote ---
I would guess the physics engine is Box2D, so I don't think Guilect can change that easily.
bolbo:
This javascript physics engine runs nicely on my crappy laptop
http://soulwire.co.uk/experiments/coffee-physics/
Cybermonkey:
This looks more like CoffeeScript (http://en.wikipedia.org/wiki/CoffeeScript) than JavaScript to me and it doesn't work at all here neither on Firefox nor on Chrome.
SteveOW:
With both WebGL and Canvas this works well on my Firefox22/Windows7-32bit/3Gb ram/2.2GHz/i3 laptop.
Core program seems to be a javascript script.
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