Retrogamecoding(.org) > Pulsar2D

Welcome to the new board for Pulsar2D

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Cybermonkey:
The game engine is called Pulsar2D. PulsaLua is the Lua interpreter which uses the game engine. Of course you can use Pulsar2D with FreePascal, too.
And yes, I am Markus.  ;)

--- Quote ---FIRST WITCH
When shall we three meet again?
In thunder, lightning, or in rain?

SECOND WITCH
When the hurly-burly's done,
When the battle's lost and won.

THIRD WITCH
That will be ere the set of sun.
--- End quote ---

Cybermonkey:

--- Quote from: Cybermonkey on March 01, 2015, 09:11:42 AM ---The game engine is called Pulsar2D. PulsaLua is the Lua interpreter which uses the game engine. Of course you can use Pulsar2D with FreePascal, too.
And yes, I am Markus.  ;)

You can try an old school demo made with PulsarLua for Windows: http://egsl.retrogamecoding.org/media/pulsardemo/PulsarDemo.7z


--- Quote ---FIRST WITCH
When shall we three meet again?
In thunder, lightning, or in rain?

SECOND WITCH
When the hurly-burly's done,
When the battle's lost and won.

THIRD WITCH
That will be ere the set of sun.
--- End quote ---

--- End quote ---

Luposian:
I really enjoyed the Pulsar Demo.  Reminds me a little of The Cuddley Bear Demos, on the Atari ST... ah ,the memories!

Now, how soon will Pulsar2D be available for Windows, MacOS X, Linux, and/or Haiku OS?  This new version has been being talked about for YEARS (since 2012, I think)!

Luposian:

--- Quote from: Cybermonkey on March 01, 2015, 09:11:42 AM ---The game engine is called Pulsar2D. PulsaLua is the Lua interpreter which uses the game engine. Of course you can use Pulsar2D with FreePascal, too.
And yes, I am Markus.  ;)

--- End quote ---

Thanks for the clarification.  Seems you're quite the one-man show, 'round these parts.  But, given that, could ye spare a few processor cycles to help me learn more about programming in EGSL (since Pulsar2D isn't quite out yet)?  I'm having tons of fun, but it's a real pain having to figure it out all by myself.  I won't post more here, but if you could hop over to the EGSL threads, I'd really appreciate it.

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