Author Topic: Welcome to the new board for Pulsar2D  (Read 23947 times)

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #15 on: November 26, 2013, 04:28:39 PM »
There is no miracle with those shortcuts, just as found in any editor. CTRL + Z,Y,X,C,V - standard shortcuts in the SynEditor Component.

Now a small update about Pulsar2D:
  • animation system is finished
  • particle system is finished
Now I need to test P2D and I'll make a kind of Astorocks HD. Since everything goes into fullscreen I will let the user choose at the beginning her/his best resolution with a small requester I just finished. Just see the attached images and, yes, it's sort of multilingual.

EDIT: I forgot to mention that I implemented a line collision and a circle to rectangle collision. That's quite handy since we do not have a pixel perfect collision anymore.
« Last Edit: November 26, 2013, 05:02:39 PM by Cybermonkey »

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #16 on: November 26, 2013, 05:29:12 PM »
I made the Parallax demo in Lua with the requester for Windows (32). So have fun with different resolutions. Because of size I used 7zip to compress.
« Last Edit: November 26, 2013, 08:14:59 PM by Cybermonkey »

piradyne

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Re: Welcome to the new board for Pulsar2D
« Reply #17 on: November 26, 2013, 06:08:03 PM »
NICE! Code on bro!

Osgeld

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Re: Welcome to the new board for Pulsar2D
« Reply #18 on: November 27, 2013, 12:21:24 AM »
 I cant wait till this comes out!

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #19 on: November 30, 2013, 05:17:59 PM »
Starting now the documentation. Yeah, I learned by my EGSL failures. So expect a beta release when its documentation is finished ... but it's really motivating using MarkDown language. Especially with pandoc it's possible to have a lot of output possibilities: HTML, DOCX, ODT, PDF and even ePUB.

GEEK

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Re: Welcome to the new board for Pulsar2D
« Reply #20 on: December 01, 2013, 08:04:07 PM »
almost done with EGSL documentation to...

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #21 on: December 04, 2013, 08:39:00 PM »
Something new for Pulsar2D... since I thought it's rather easy to extract a bound script, I implemented a string encryption. At the moment it's a command line program with which you have to encrypt your lua script which is then bound with makeexe and can be executed. It's then decrypted on the fly from Pulsar2D. (Maybe I should call the interpreter "PulsarLua"?).
Anyway, of course it is possible to decrypt the bound script but it makes it more complicated to "steal" ones source.
Here's an example I made with CLScript (yes, it's my testing interpreter again):
Code: [Select]
color (14,1)
cls()
color (1,14)
locate (14,1)
print ("************ G U E S S   T H E   N U M B E R ************")
color (14,1)
print ("")
mylog=open ("log.txt","w")
fprint (mylog, "A simple log for Guess the Number")
close (mylog)

anzahl=int(input("What shall be the highest number? "))

number= (int(rnd()*anzahl)+1) --that's a classic; directly taken from the Commodore 64 ...
try=0
newlog=open("log.txt","a")
repeat
trial = val(input ("Please enter a number between 1 and "..anzahl.." : "))
if trial==0 then
  os.exit()
end
if trial < number then
print ("The number was too low.")
end
if trial > number then
print ("The number was too high.")
end
try=try+1
fprint (newlog, try..". "..trial)
until trial == number
close (newlog)
print ("")
print ("Congratulations! You only needed "..try.." tries!")
print ("")
Now the result looks like (depending on the encryption key):
Code: [Select]
W0Wgn5Nteo7u69vi
W42zvqC
W0Wgn5Nteo7oNXnk
ZIgFNCpEmLFoqc1mLA
F4zrQTvz7utfFfhOWZ+b/VkhWCDxBiaD1zwQMi8l7plFE5fidB7O8072HrN60fJNjmy1cuYsoOvuBTx3txpnfg+CRB
W0Wgn5Nteo7u69vi
F4zrQTvz7utdSB
Ycu7TW7O/DoxxqQ1AD4hQLOvC+ZgTgX66sI
TYuweT2b1YKgEfo41Y47+4SNncKk76R+A8IBQ+aEu/4ESzfNidh09MIQ2gB6S2VHUIWx
W420y2bBfRC4B3dCKA

UsQygjRq8sFa+oDqiHtdpiGzdrHq3gWYdRoEQcgXT0JOip8hz+5vsL9OwcDGqgf7xsnB0m5y2B

b8HGKwnGwmwMDYYZZ6hFFVkK5LUYg31SOFhBcRc/J6I112aBB8h4zNMz9vEP1wNYDt75d+q387qnsyWdRfIGJwo/DHHHY1X4jdpzAUKkypNaph+pG41cgqan
BEG7qEP
b8W+DRp6TRnTu2AB6qdFhF5z3W39OQ6yjmM
HwIkh8kN
8VTOLkwUYcL3G9K08yWZ9MQRKwOcsuVvBruVNcQGn3CNZAMqKD+86vaIihhJ+uNCuNcOMZ5/mkC5xiKgob12vEcCKgJ5qpBNA49c
8hit2R3MdpsVDgmBWFWF6QE
8Fm5D4cDZ2v0IoQ8
8RC+BB
8hit2R3MdpsVecSNgfMloCLUeaNAMgM
8hU7PWYmCu1V8G2y0gbERuKBKYwl6xG9OBxryc6cWKkNuBC
8RC+BB
8hit2R3MdpsVeUCW8zpEYc9p3z9CN1J
8hU7PWYmCu1V8G2y0gbERuKBKYwl6xG9OBxryc6dapFXCocU
8RC+BB
8VTObIH52E3qbA
8dScqFhO2IpD64htKHYhcugce3OVwktC5WaEYmrJMicgslK
Aoi1YmMx+g95bJOl8ved9XiuAbdx
W420y2bBfdSYj5W9mfB
F4zrQTvz7utdSB
F4zrQTvz7u9FOq6Z3EZNAcnN/qbJGZj88mDMXEQLOE+hYWpSIQVLCNFOQUzKCm0bJu9fCuOrqGk3bqJ
F4zrQTvz7utdSB
Nice, isn't it?  ;D

cvirus

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Re: Welcome to the new board for Pulsar2D
« Reply #22 on: December 04, 2013, 09:22:40 PM »
It's cool.  8)

piradyne

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Re: Welcome to the new board for Pulsar2D
« Reply #23 on: December 04, 2013, 09:23:31 PM »
+1

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #24 on: December 12, 2013, 09:31:22 PM »
Okay guys, now the last version of my demo. It has three parts and is very old school with raster bars and such ... Since the file is now about 4 MB I uploaded to retrogamecoding. That's the file: http://egsl.retrogamecoding.org/media/pulsardemo/PulsarDemo.7z

And a few impressions:



This part is already known by you. I changed the Parallax logo with the Pulsar2D logo.


This is pretty much the same as you can find in PlayBasic: rotating sprites. (All sprites have different sizes and speed and rotation speed! Even if you choose 5000)


Another scroller with raster/copper bars. They are just one image ...

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #25 on: December 16, 2013, 03:41:39 PM »
Sorry, I am still offline at home but at the moment I am working on AstroRocksHD which will be a complete demo game for Pulsar2D. (It's actually fast paced like none I've seen before ...)

Osgeld

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Re: Welcome to the new board for Pulsar2D
« Reply #26 on: December 17, 2013, 01:35:59 AM »
cool demo, cant wait to play the game, and am giddy about the release (soon? ;D)

Osgeld

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Re: Welcome to the new board for Pulsar2D
« Reply #27 on: January 18, 2014, 01:32:27 AM »
I know we all have real lives, and busy schedules, hell I am the worst about that kind of stuff getting into my "fun time" so Im not pressuring or anything, just looking to see whats up in the world of pulsar!

Thanks

Cybermonkey

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Re: Welcome to the new board for Pulsar2D
« Reply #28 on: January 23, 2014, 10:00:14 PM »
Sorry for the delay. A beta version will be released soon on this forum. A "full" version will be released when I am finished with the documentation and the web site.

Osgeld

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Re: Welcome to the new board for Pulsar2D
« Reply #29 on: January 24, 2014, 01:05:20 AM »
we dont need documentation, just write something that tells us what everything does  ;D

good news, looking forward to beta