Retrogamecoding(.org) > Pulsar2D
Short update
(1/1)
Cybermonkey:
I just wanted to kepp you informed that I am still working on the engine. The next thing I want to implement before the next release is the possibility to load and display Tiled Tile Maps. At the moment I am working through this tutorial: https://gamedevelopment.tutsplus.com/tutorials/parsing-tiled-tmx-format-maps-in-your-own-game-engine--gamedev-3104
Since Freepascal has its' own XML unit, it shouldn't be that hard ... (well, let's wait ::) ).
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