Retrogamecoding(.org) > EGSL
fontheight and a question about user resizable windows
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Ed Davis:
1) I want to write some text to a Window. I'd like to know how much I can fit, so I was thinking I would use fontheight to determine the height of the font. But fontheight requires a fontnumber. After opening a window, how do I determine the fontnumber?
2) Is there a way to create a user-resizable window in EGSL?
Thanks!
Cybermonkey:
1. First you have to load a font (bitmap font) like this:
--- Code: ---myfont = loadbmpfont (filename, lines, rows, fontface)
--- End code ---
The variable myfont holds the fontnumber. So you can access it by using e.g.
--- Code: ---fheight=fontheight (myfont)
--- End code ---
If you are using a monofont, use monoheight instead.
2. Nope that's not possible. Of course you can make a menu or something where one can choose the size, then use
--- Code: ---resizewindow (x,y)
--- End code ---
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