Retrogamecoding(.org) > Pulsar2D
Pulsar2D is still alive ...
Roland Chastain:
--- Quote from: Cybermonkey on December 29, 2015, 06:00:44 PM ---Oh, this is because you have to/can set it yourself within the script/program. Load an image with image=loadimage("blabla.png") and use seticon (image).
--- End quote ---
Perfect! Thank you.
Aurel:
windows version dont have code editor
i ask why?
why you simply not modify already EGSL editor for work with this lua translator?
Cybermonkey:
--- Quote from: Aurel on January 01, 2016, 10:33:31 AM ---windows version dont have code editor
i ask why?
why you simply not modify already EGSL editor for work with this lua translator?
--- End quote ---
PulsarLua has no editor anymore. Peolple didn't like the one shipped with EGSL and I have no time to code a new one. I want to concentrate on the engine/framework not on editors. As most users I use now Geany on both Windows and Linux (a syntax highlighting file is part of the download).
Aurel:
ok i will modify my own and try to run those examples
Tomaaz:
--- Quote from: Aurel on January 02, 2016, 12:03:09 AM ---ok i will modify my own and try to run those examples
--- End quote ---
To run the examples on Windows, you can simply drag and drop them on pulsarlua.exe.
Aurel, why don't you want to try Geany? It has excellent Lua support (syntax highlighting, functions listing, code folding). Just replace default filetypes.lua with the file included in PulsarLua folder. It is located in path_to_Geny/data/. Then set the build commands (Build/Build Commands in the menu) for .lua files. Geany is the only serious multi language editor that comes with support for BASIC (FreeBASIC). And it works great. It's stable, fast, simple and free.
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