Hi,
a little tile test.
function SetTile(id,x,y,w,h,xframe,yframe)
drawimage(w*xframe,h*yframe,w,h,x,y,id)
end
function Sprite(id,x,y,w,h,fx)
drawimage(w*fx,0,w,h,x,y,id)
end
function ImageText(id,tx,ty,txt,width,height)
local sx,rx
for sx=1, len(txt) do
rx = asc(mid(txt,sx,1))
if rx >=32 and rx <=127 then
rx = rx -32
Sprite(id,tx,ty,width,height,rx)
tx=tx + width
end
end
end
screen(640,480,0,"Mario&Mario")
setframetimer(60)
backcolor(10,200,200)
colorkey(0,0,0)
fo=loadimage("mario/zfont.bmp")
m1=loadimage("mario/mariochina.png")
m2=loadimage("mario/pipi.png")
m3=loadimage("mario/hexer_left.png")
m4=loadimage("mario/hexer_right.png")
m5=loadimage("mario/bowgirl.png")
m6=loadimage("mario/boyboy.png")
local zx1=0;hx=0;hy=0;vz=0;hz=0;bx=0;by=0;bz=0;d=1;rx=64;fx=0;rz=0
mm=fliphorizontal(m5)
repeat
key= getkey()
cls()
SetTile(m1, 64,64,64,64,zx1,0)
SetTile(m1,128,64,64,64,zx1,1)
SetTile(m1,192,64,64,64,zx1,2)
SetTile(m1,256,64,64,64,zx1,3)
SetTile(m1,320,64,64,64,zx1,4)
SetTile(m1,384,64,64,64,zx1,5)
SetTile(m1,448,64,64,64,zx1,6)
SetTile(m1,512,64,64,64,zx1,7)
SetTile(m2, 64,128,50,85,zx1,0)
SetTile(m2,128,128,50,85,zx1,1)
SetTile(m2,192,128,50,85,zx1,2)
SetTile(m2,256,128,50,85,zx1,3)
SetTile(m3,64,220,64,64,hx,hy)
SetTile(m4,128,220,64,64,hx,hy)
SetTile(m5,256,230,64,64,bx,by)
SetTile(mm,402,230,64,64,bx,by)
if d==1 then
SetTile(m6,rx,400,64,64,fx,1)
rx = rx +1
if rx >= 560 then
d=2
end
end
if d==2 then
SetTile(m6,rx,400,64,64,fx,3)
rx = rx -1
if rx <= 64 then
d=1
end
end
rz = rz + .1
if rz >= 2.5 then
rz=0
fx=fx +1
if fx ==4 then
fx=0
end
end
vz = vz + .1
if vz >=1 then
vz =0
zx1= zx1 +1
if zx1==4 then
zx1=0
end
end
hz = hz + .1
if hz >=1 then
hz=0
hx = hx+1
if hx==4 then
hx=0
hy = hy +1
if hy==7 then
hy=0
end
end
end
bz = bz + .1
if bz >=2 then
bz=0
bx = bx+1
if bx==4 then
bx=0
by = by +1
if by==10 then
by=0
end
end
end
ImageText(fo,132, 16,"MARIO CHINA",32,32)
ImageText(fo,260,310,"BOW GIRLS",32,32)
ImageText(fo,44, 310,"HEXER",32,32)
ImageText(fo,320,164,"PIPI SOCK",32,32)
sync()
until key == 27
closewindow()