Hi Richey,
I have written several games, usually from classics but did invent one early on, Square Elimination which requires far too much thinking to be fun. Oh, there is eRATification which pretends to be a shooter game but is just an excuse to shoot a bunch of rats with plasma laser beams! I mean who cares about scores when you are about to be eaten alive by rats!
In fact currently I am working on Chess interface with QB64 but seriously considering testing the new JB version 2.0 beta finally released by Carl because JB has GUI I have practiced a little with.
With my games, if originally written in SmallBASIC, SdlBasic, JB, or now QB64, it is soon in the other flavors. The only exception is JB with slow graphics but solid GUI and unlimited Integers that Richard calls "arbitrary".
Can you name a game that requires unlimited Integers? I can, I call it Number Theory.
So Richey, does this information help you with your code writing?
PS Oh there was another shooter game with Plasma beam in space modified for excuse to try Escher tiling, it was a target practice thingy. I am sure I posted most all of them here or BP.org.
PPS Oh, here is another
http://retrogamecoding.org/board/index.php?topic=556.0Thanks Rick3137 for idea! I still have Connect 4 on backburner, AI can spot and block a potential win or winning move but I want AI that makes smarter moves building both defense and offense.