Retrogamecoding(.org) > General game development

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B+:
Hi J,

???

The collision detection for two tiles (rectangular areas) you posted at QB64 is outstanding. I modified it to a function and expect to use it next time I need it.

johnno56:
You are too kind. It was just a translation of a simple "bounding box" algorithm. The main problem I have is jumping. Either jumping or falling, the player, seems to partially overlap with the sprite it contacts with... hmm... could be a velocity issue. Normal movement velocity works ok but when moving faster... hmm...

SDLBasic has a collision system built in... SpriteHit() and BobHit()... because of a 'screw loose' in the colorkey, I can't use 'solid' colour sprites. Therefore PasteIcon() has to be used and PasteIcon() is not used by Sprite and BobHit().... Thus having to rely on GetPixel(), point() or bounding box for collisions... My brain hurts... Nuts! It's gone 1 AM and I have to be up in 4 hours!!

Later on this morning, I may take the game 'back to formula', and try a modified RPG method of tile mapping... can't hurt... much...

Good night. (morning... what ever...)

J

Aurel:
Joh

johnno56:
Aurel,

Thank you for the list. Much appreciated.

Godot and GDevelop I already have installed. I have found tutorials for them some time ago. The tuts are easy enough to follow, but for me anyway, the learning curve is quite steep. I think repetition should help out there... lol

I didn't install Polycode, mainly because, the Linux version is 32 bit and I use 64 bit.

CRY and Urho I looked at, I was impressed, but 3D is not the direction I want to go. Crumbs. I find it hard enough to tackle 2D as it is... lol

I have Game Maker 6 and 8.1 installed. "6" runs almost flawlessly using Wine on Linux. Unfortunately, most of the current samples and tutorials, are geared for Game Maker Studio. "8.1" has its problems and "Studio"... well, I'm not going to list the headaches I have had with THAT one...

As much as I search and research, I still end up going back to Basic, after all it's what I know best... lol But my skills (and I use that word VERY loosely) are not as good as I would hope for... One of the reasons I visits sites like this one... lol

But thank you for the advice and the time you have taken to offer it. Much appreciated. :)

J

Aurel:
No problem i will try some of them
32bit of course...i ewally dont neeed 64bit mumbo jumbo
all best ;)

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