Retrogamecoding(.org) > General game development
Rotate and fire
johnno56:
Ha. Lurking. I'm a pro at that. Not much else mind you... lol
J
ZXDunny:
I think that these days pre-calculation reduces workload on the CPU (though as you rightly point out, a simple retro-style game might not need it) and that is important in these days of reduced energy usage. Many mobile platforms means that battery life is king - even in Windows, where I have a couple of handheld devices that directly benefit from optimisation to keep battery life as long as possible.
Navigation
[0] Message Index
[*] Previous page
Go to full version