Retrogamecoding(.org) > EGSL

EGSL IDE

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Aurel:
Cyb ...you know that i like to use any programming tool which have own IDE (editor)..
First of all current editor look nice but i think that you really need to add tabs.
Currently user must always remove old code and load new one...right?
2. Why is prefered file path \Documents and Setings every time when i open file.
let windows to remember last opend folder...ok...
3.List of used functions will be good adddition to,right?

Cybermonkey:
Changing the IDE is on lowest priority. Soon version 1.6.0 will be out and then I will concentrate on making games. There will be probably no new version of EGSL for a very long time after that.

Aurel:
'Changing the IDE is on lowest priority...'
So the best option will be use something else as editor...ok

Tomaaz:
At the moment the best alternative is Geany. EGSL keywords are fully supported. It comes with syntax highlighting, code folding, a sidebar with functions listed and many more, but is still very light and easy to use.

Cybermonkey:
Yes, I would recommend Geany for those who are not satisfied with the EGSL editor since it works for Linux and Windows. For MacOS I would recommend Smultron/Fraise. For Haiku, well, there is the third party editor made with yab or use Styled which is shipped with Haiku by default.

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