Retrogamecoding(.org) > Other Languages
Adventures in B
Tomaaz:
Just to let you know. .cpp is an extension of C++ code. ;D ;D ;D You know that C++ and C are not exactly the same thing. Classes, objects, OOP... This is just brilliant! ;D ;D ;D
Aurel:
What you babeling this time :o
No it is pure C you "expert"
Sorry I understand that you don't know difference between C and C++. :'(
yes it is some sort of template if you looking on that in this way .
Something similar i wrote when i do awinh.inc include file for my Oxygen Basic
programming ...so it is just copy/paste too ?
NO is not copy/paste!
So ..do i need to do that here again in C when i can use this piece of code to
try some simple things ..NO i don't .
This code just create window with message loop and nothing else.
In fact i will put it into new include .h file to simplify coding.
would you like to know more "expert" ?
Aurel:
For "experts " like you Tomek here is C++ ;D
--- Code: ---#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <Windows.h>
//
//
// WndProc - Window procedure
//
//
LRESULT
CALLBACK
WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
switch (uMsg)
{
case WM_DESTROY:
::PostQuitMessage(0);
break;
default:
return ::DefWindowProc(hWnd, uMsg, wParam, lParam);
}
return 0;
}
//
//
// WinMain - Win32 application entry point.
//
//
int
APIENTRY
wWinMain(
HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPWSTR lpCmdLine,
int nShowCmd)
{
// Setup window class attributes.
WNDCLASSEX wcex;
ZeroMemory(&wcex, sizeof(wcex));
wcex.cbSize = sizeof(wcex); // WNDCLASSEX size in bytes
wcex.style = CS_HREDRAW | CS_VREDRAW; // Window class styles
wcex.lpszClassName = TEXT("MYFIRSTWINDOWCLASS"); // Window class name
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); // Window background brush color.
wcex.hCursor = LoadCursor(hInstance, IDC_ARROW); // Window cursor
wcex.lpfnWndProc = WndProc; // Window procedure associated to this window class.
wcex.hInstance = hInstance; // The application instance.
// Register window and ensure registration success.
if (!RegisterClassEx(&wcex))
return 1;
// Setup window initialization attributes.
CREATESTRUCT cs;
ZeroMemory(&cs, sizeof(cs));
cs.x = 0; // Window X position
cs.y = 0; // Window Y position
cs.cx = 640; // Window width
cs.cy = 480; // Window height
cs.hInstance = hInstance; // Window instance.
cs.lpszClass = wcex.lpszClassName; // Window class name
cs.lpszName = TEXT("My First Window"); // Window title
cs.style = WS_OVERLAPPEDWINDOW; // Window style
// Create the window.
HWND hWnd = ::CreateWindowEx(
cs.dwExStyle,
cs.lpszClass,
cs.lpszName,
cs.style,
cs.x,
cs.y,
cs.cx,
cs.cy,
cs.hwndParent,
cs.hMenu,
cs.hInstance,
cs.lpCreateParams);
// Validate window.
if (!hWnd)
return 1;
// Display the window.
::ShowWindow(hWnd, SW_SHOWDEFAULT);
::UpdateWindow(hWnd);
// Main message loop.
MSG msg;
while (::GetMessage(&msg, hWnd, 0, 0) > 0)
::DispatchMessage(&msg);
// Unregister window class, freeing the memory that was
// previously allocated for this window.
::UnregisterClass(wcex.lpszClassName, hInstance);
return (int)msg.wParam;
}
--- End code ---
Tomaaz:
--- Quote from: Aurel on January 16, 2019, 09:44:22 PM ---would you like to know more "expert" ?
--- End quote ---
Yes, please! It's always good to have a laugh. ;D ;D ;D
Aurel:
Look i know that you fooling around with me and you like "eat-the-shit" all the time but hey
there are other people who visit this place and that might destroy my good reputation >:(
;D
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