Author Topic: Wallman  (Read 9951 times)

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Wallman
« on: January 13, 2013, 09:11:57 PM »
Just a glance into my new project called "Wallman". This will be a Pacman clone. There will be some differences: for instance you can't hunt the ghosts but you have better control of your player.
http://www.facebook.com/photo.php?v=10151236100453932&set=vb.124896507569624&type=3&theater

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #1 on: January 14, 2013, 08:51:50 PM »
Okay, the ghosts are now extremely "intelligent". Some minor feature adding like start menu, gamepad usage and I can release the game. BTW, since I found it rather annoying to use a text editor for level drawing, I coded a simple level editor as seen in the screenshot.

Mopz

  • Guest
Re: Wallman
« Reply #2 on: January 15, 2013, 04:19:43 PM »
I did a pacman a while ago. I had to fight a little to make the enemies "dumber". How do they work in your game?

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #3 on: January 15, 2013, 05:18:32 PM »
If they hit a wall they randomize there next direction. If they walk and there is a free space to the left, right, above or down of them they move into the players direction. It's really funny, although there is no path finding algorithm involved, they always find the player. BTW, I got about 40 levels at the moment.  ;D And to have a chance to survive, one gets another live every 5,000 points.

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #4 on: January 16, 2013, 08:29:06 PM »
Okay, I added some things ...
  • four different ghosts (used to be only the red one)
  • gamepad controls
  • retro style sounds
  • a start screen
I think I will release that soon. Maybe with 50+ levels.  ;D

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #5 on: January 17, 2013, 08:40:42 PM »
This is my favourite level (see screenshot)  8)

Mopz

  • Guest
Re: Wallman
« Reply #6 on: January 18, 2013, 04:50:25 PM »
Looks like fun :) Waiting to try it!

(but change "lifes" to "lives"  ;) )

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #7 on: January 18, 2013, 07:26:39 PM »
(but change "lifes" to "lives"  ;) )
Whoooops!  :o

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #8 on: January 18, 2013, 10:25:02 PM »
I like different colours ...

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #9 on: January 24, 2013, 08:51:39 PM »
Are you ready for a Beta test, guys? Attached is the playable Win32 zip. Please report any issues here.
« Last Edit: January 26, 2013, 10:11:15 PM by Cybermonkey »

Mopz

  • Guest
Re: Wallman
« Reply #10 on: January 25, 2013, 07:12:00 AM »
It plays very well, and the enemies really do get tricky after a couple of levels :) It's a good game.

There's something about the particle effect when you munch a dot. It looks as if the effect isn't centered but rather coming from the top left corner of the player. Other than that the effect looks nice!

One shouldn't steal too much, I know, but I really do miss the fruits (or other bonuses) that appears suddenly in the original Pacman. They're just visible for a while but give high points if you pick them up.

I like it that there's some sort of a "rythm" (or randomness) while you eat dots. It doesn't just sound "bop-bop-bop-bop ...", but more like "bop-bop-bopbop-bop-bop-bopbop ..." :)

Cybermonkey

  • Administrator
  • *****
  • Posts: 0
Re: Wallman
« Reply #11 on: January 25, 2013, 08:22:02 AM »
Hey thanks for testing and your kind words.
I think you're right with the particle effect, I have to add an offset. And, yes, I am thinking about the bonuses ...
Funny thing with that sound. It seems to appear on any computer.

Mopz

  • Guest
Re: Wallman
« Reply #12 on: January 25, 2013, 08:36:17 AM »
The cool thing is, that the more "turning points" there are in a level, the more difficult the enemies become because they get new chances to aim for the player each time they're able to make a turn.

Peter

  • Guest
Re: Wallman
« Reply #13 on: January 25, 2013, 01:13:39 PM »
Hi Cyber,

Cool game! and easy to play, I think this is for kids. I am an evergreen kid.
I completed all WallMan levels. Particles are okay for me, looks good.
Is a fine work by you.

Bonuses would be good for this game.
I have the feeling that this game is a little too fast, maybe I become old.

Thanks for this idea, I will make an Oxygen version therefrom.
And I will use all your Levels, but a tad modified. I will add bombs and keys.   

kevin

  • Guest
Re: Wallman
« Reply #14 on: January 25, 2013, 06:35:50 PM »
Love the colorful graphics and gameplay Cyber.....great idea to have the option to start at higher levels because I think the early ones would get monotonous if repeated every time you start a game session. The only thing I would add would be to display the current high score in the right hand pane while the game is in progress.......