Author Topic: Is there the plan to port Pulsar2D to Haiku  (Read 15104 times)

lelldorin

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Is there the plan to port Pulsar2D to Haiku
« on: March 05, 2018, 07:29:00 PM »
Hello Markus,

do you want to port Pulsar2D to Haiku too? Would be fine.

PS: EGSL is alive on Haiku :-)

lorglas

  • Guest
Re: Is there the plan to port Pulsar2D to Haiku
« Reply #1 on: September 16, 2019, 06:48:23 PM »
Hi, i want to compile pulsar2D on Haiku.

I get this error message. Has someone experience and could help

fpc pulsarlua.pas -Mdelphi
Free Pascal Compiler version 3.0.2 [2017/03/11] for i386
Copyright © 1993-2017 by Florian Klaempfl and others
Target OS: Haiku for i386
Compiling pulsarlua.pas
Compiling p2dvideo.pas
p2dvideo.pas(268,2) Error: Identifier not found “flip”
p2dvideo.pas(269,102) Error: Identifier not found “TSDL_RendererFlip”
p2dvideo.pas(269,120) Error: Identifier not found “flip”
p2dvideo.pas(272,2) Error: Identifier not found “flip”
p2dvideo.pas(273,102) Error: Identifier not found “TSDL_RendererFlip”
p2dvideo.pas(273,120) Error: Identifier not found “flip”
p2dvideo.pas(284,9) Error: Identifier not found “TSDL_RendererFlip”
p2dvideo.pas(284,26) Error: Error in type definition
p2dvideo.pas(300,102) Error: Identifier not found “TSDL_RendererFlip”
p2dvideo.pas(304,102) Error: Identifier not found “TSDL_RendererFlip”
p2dvideo.pas(1252) Fatal: There were 10 errors compiling module, stopping
Fatal: Compilation aborted
Error: /boot/home/config/non-packaged/bin/ppc386 returned an error exitcode

regards lorglas