In playing two songs at the same time, using both playmusic and playsound, it was a jumbled mess (as expected). But I was trying to determine if you COULD play any two sounds (.wav can be played by both playsound and playmusic) at the same time, because 1945 only has music during the title and not during the game, itself. It COULD have music playing during the game, with sound effects going, if coded that way. Just not sure how to properly code it that way, in the 1945 game. As I said, I'd like to be able to use 1945 as a foundation for another game idea of mine, but it's current (as coded presently) audio "issue" makes that unfeasible.