RetroBASIC
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
RetroBASIC ReadOnly Archive
Home
Help
Search
Login
Register
RetroBASIC
»
Retrogamecoding(.org)
»
Games
»
Whack The Mervins
« previous
next »
Print
Pages: [
1
]
Author
Topic: Whack The Mervins (Read 2227 times)
JSM
Guest
Whack The Mervins
«
on:
December 08, 2012, 01:09:45 PM »
I think I posted about this game in the old forum. But I just found it in a folder and decided to work a little more on it, added an enemy type, stamina and some other things. It is not a full game yet and probably will not ever be. As an applet with viewable source code here:
http://www.retrogamecreator.com/applets/wtm/wtm.html
It could become something Megaman like, maby? The enemy certainly looks and acts like something from Megaman
«
Last Edit: December 08, 2012, 01:11:42 PM by JSM
»
Logged
Mopz
Guest
Re: Whack The Mervins
«
Reply #1 on:
December 08, 2012, 06:09:31 PM »
I like my pixels big and juicy
Nice start! Why not go for a Christmas theme?
Ed: I was surprised when the green bush rose and started shooting at me
«
Last Edit: December 08, 2012, 06:12:47 PM by Mopz
»
Logged
Print
Pages: [
1
]
« previous
next »
RetroBASIC
»
Retrogamecoding(.org)
»
Games
»
Whack The Mervins