Author Topic: Raycaster map through new lib  (Read 11411 times)

Cybermonkey

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Re: Raycaster map through new lib
« Reply #15 on: July 15, 2014, 05:47:17 PM »
Just to call in: it worked fine on my Windows 7 64bit.

Guilect

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Re: Raycaster map through new lib
« Reply #16 on: July 15, 2014, 09:32:05 PM »
I told you I was doing something wrong.
Seems like the new gl_next.dll did not overwrite the old one.
I downloaded the demo again, and made sure to use the new dll and presto...
Blade was running through the environment.

Mopz

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Re: Raycaster map through new lib
« Reply #17 on: August 03, 2014, 12:33:30 AM »

Guilect

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Re: Raycaster map through new lib
« Reply #18 on: August 05, 2014, 10:16:00 PM »
Looking good Mopz.

Can you have rooms over rooms or is there just the one ground?

Mopz

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Re: Raycaster map through new lib
« Reply #19 on: August 08, 2014, 12:23:33 PM »
Looking good Mopz.

Can you have rooms over rooms or is there just the one ground?

As you may have guessed it's all quite limited.

It's grid based, just like the raycaster things. For each cube you can set four walls, a ceiling and a floor, and you can split it diagonaly. The differen parts of the cube aren't "connected" to eachother. In combination with a heightmap (almost all the floor, not only the outside dirt, in the video is part of the heightmap), you can have a maximum of two floor levels.

I'm sorry about the limitations, but it's an old engine :) Atleast it's easy to create maps ;)

Cybermonkey

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Re: Raycaster map through new lib
« Reply #20 on: August 09, 2014, 08:11:20 AM »
Reminds me of Quake I  8)

Mopz

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Re: Raycaster map through new lib
« Reply #21 on: August 14, 2014, 12:47:02 PM »
You can download the game (only three levels) from http://www.nalaadeveloper.com

Using the keyboard-only control style is not recommended.

Guilect

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Re: Raycaster map through new lib
« Reply #22 on: August 14, 2014, 11:00:52 PM »
Nice game Mopz.
You even had particles and see thru gates/doors.   8)

Cybermonkey

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Re: Raycaster map through new lib
« Reply #23 on: August 15, 2014, 02:22:16 PM »
It's great but really hard. I finished level 1 but have problems to kill all droids on level 2. (Where ist that railgun from DOOM?)  8)

Mopz

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Re: Raycaster map through new lib
« Reply #24 on: August 15, 2014, 04:16:10 PM »
With only three levels it has to be hard ;)  Save the "Whacker Weapon" for the bugs, you can switch with f1/f2.