RetroBASIC
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
RetroBASIC ReadOnly Archive
Home
Help
Search
Login
Register
RetroBASIC
»
Retrogamecoding(.org)
»
Other Languages
»
JAPI 2.0
« previous
next »
Print
Pages:
1
...
5
6
[
7
]
Author
Topic: JAPI 2.0 (Read 36438 times)
ScriptBasic
Guest
Re: JAPI 2.0
«
Reply #90 on:
June 11, 2013, 04:40:48 PM »
It seems the interest in JAPI has faded. I have standardized on the AWT version because I can make all the API calls work on both Windows and Linux. (32/64 bit) Marcus seems overwhelmed with real life adventures and populating the world.
I'm going to do the deprecation upgrades to the AWT version as I don't see the swing version becoming a reality any time soon.
Logged
Aurel
Guest
Re: JAPI 2.0
«
Reply #91 on:
June 16, 2013, 10:35:19 AM »
A-Men...
Logged
ScriptBasic
Guest
Re: JAPI 2.0
«
Reply #92 on:
June 20, 2013, 05:52:49 AM »
Marcus,
Any progress on JAPI on any front?
John
Logged
Mopz
Guest
Re: JAPI 2.0
«
Reply #93 on:
June 20, 2013, 03:39:14 PM »
Nope, sorry
My vaccation starts in two weeks, then I'll finally get some time for fun. These days it's just work, work and work.
Logged
ScriptBasic
Guest
Re: JAPI 2.0
«
Reply #94 on:
June 20, 2013, 10:20:22 PM »
I might poke around on the Java forums and see if I can build any interest in JAPI. I might be wasting my time with this and should just let the project rest in peace.
Logged
ScriptBasic
Guest
Re: JAPI 2.0
«
Reply #95 on:
May 19, 2014, 12:08:30 AM »
If the admin wants to close this thread I wouldn't care. I wrote a SDL_gfx based extension module for Script BASIC and have lost all interest in the JAPI environment. The
B4J
(BASIC for Java - from the BASIC for Android author) looks interesting.
Logged
Print
Pages:
1
...
5
6
[
7
]
« previous
next »
RetroBASIC
»
Retrogamecoding(.org)
»
Other Languages
»
JAPI 2.0