Author Topic: Rotate and fire  (Read 4687 times)

johnno56

  • Guest
Re: Rotate and fire
« Reply #15 on: July 14, 2018, 09:50:12 PM »
Ha. Lurking. I'm a pro at that. Not much else mind you... lol

J

ZXDunny

  • Guest
Re: Rotate and fire
« Reply #16 on: July 15, 2018, 09:28:20 AM »
I think  that these days pre-calculation reduces workload on the CPU (though as you rightly point out, a simple retro-style game might not need it) and that is important in these days of reduced energy usage. Many mobile platforms means that battery life is king - even in Windows, where I have a couple of handheld devices that directly benefit from optimisation to keep battery life as long as possible.