Author Topic: Mode 7 Shooter Scroll  (Read 2481 times)

Mopz

  • Guest
Mode 7 Shooter Scroll
« on: August 15, 2013, 05:43:33 PM »
An infinite mode 7 scroll thing that would look cool in a space shooter.
« Last Edit: August 17, 2013, 08:10:55 AM by Mopz »

kevin

  • Guest
Re: Mode 7 Shooter Scroll
« Reply #1 on: August 17, 2013, 04:56:23 AM »
A great effect in such a small piece of code - thanks for sharing. I look forward to experimenting with this..........

Mopz

  • Guest
Re: Mode 7 Shooter Scroll
« Reply #2 on: August 17, 2013, 08:13:48 AM »
Added a space ship and some bullets, for the sake of it. I used graphics from this, http://opengameart.org/content/modular-ships, free set. Cool to work with, you can build your own space ships by putting different pieces together :)

Had some weird crashes when trying to compile to an applet. Seems there's something wrong with the mode7.libj that comes with the naalaa 5 installation. Recompiled the lib and now it works ... how strange.

Here's the applet:

http://www.naalaa.com/applets/m7scroll.html

EDIT: I'll add some enemies using the PolyPath library (that I just posted about in the naalaa section of the forum) soon :)
« Last Edit: August 17, 2013, 10:34:28 AM by Mopz »

Guilect

  • Guest
Re: Mode 7 Shooter Scroll
« Reply #3 on: August 18, 2013, 05:06:10 PM »
Runs nice and smooth here.
Looking forward to enemies.