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Retrogamecoding(.org)
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Mode 7 Shooter Scroll
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Topic: Mode 7 Shooter Scroll (Read 2481 times)
Mopz
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Mode 7 Shooter Scroll
«
on:
August 15, 2013, 05:43:33 PM »
An infinite mode 7 scroll thing that would look cool in a space shooter.
«
Last Edit: August 17, 2013, 08:10:55 AM by Mopz
»
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kevin
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Re: Mode 7 Shooter Scroll
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Reply #1 on:
August 17, 2013, 04:56:23 AM »
A great effect in such a small piece of code - thanks for sharing. I look forward to experimenting with this..........
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Mopz
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Re: Mode 7 Shooter Scroll
«
Reply #2 on:
August 17, 2013, 08:13:48 AM »
Added a space ship and some bullets, for the sake of it. I used graphics from this,
http://opengameart.org/content/modular-ships
, free set. Cool to work with, you can build your own space ships by putting different pieces together
Had some weird crashes when trying to compile to an applet. Seems there's something wrong with the mode7.libj that comes with the naalaa 5 installation. Recompiled the lib and now it works ... how strange.
Here's the applet:
http://www.naalaa.com/applets/m7scroll.html
EDIT: I'll add some enemies using the PolyPath library (that I just posted about in the naalaa section of the forum) soon
«
Last Edit: August 17, 2013, 10:34:28 AM by Mopz
»
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Guilect
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Re: Mode 7 Shooter Scroll
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Reply #3 on:
August 18, 2013, 05:06:10 PM »
Runs nice and smooth here.
Looking forward to enemies.
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Mode 7 Shooter Scroll