Hi Richey
AGD is about 80% done now - but I had a setback (lost my job, had to find a new one - done that, so back to development at full-tilt again in the new year), so had to let it drop for a while. I'm ploughing on, but only getting an hour or so a day to get it done.
After that, SpecBAS will be back at the forefront and that means new stuff. So...
32Bit graphics will be finished off - it's already working for most things. WINDOW DEPTH 0,32 will activate 32 bit mode for the default window. The only thing that doesn't work is 32bit texturing with GRAPHIC banks.
3D will be featuring quite heavily with the next major release. I'm planning on building around the old Freescape engine (with the usual SpecBAS-style enhancements, so that means texturing and animation etc).
A new editor is on the way. This (optional!) editor will be more like a traditional text editor. If you've ever used BASin then you'll have a pretty good idea as to what it will be like. It will also include stuff like on-the-fly syntax information.
I added menus to the system back earlier this year - that's so that the editor can get a nice menu for things like File, Edit, Tools etc. Tools will all be written in SpecBAS and be launchable from that menu. Stuff like UDG editors and Painting apps - things like that.
I've a fair bit more to do. The language itself is settling down now; aside from optimisations to the engine (And a compiler) there's not a lot to do in that direction.
Unless anyone has any suggestions....
D.