RetroBASIC
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
RetroBASIC ReadOnly Archive
Home
Help
Search
Login
Register
RetroBASIC
»
Retrogamecoding(.org)
»
Games
»
Concept of strategy game
« previous
next »
Print
Pages: [
1
]
Author
Topic: Concept of strategy game (Read 2483 times)
Cybermonkey
Administrator
Posts: 0
Concept of strategy game
«
on:
November 25, 2012, 11:24:46 AM »
I started a concept for a strategy game. Nothing works for now. It will be a hex field game like the well known Slay. I don't know if this ever will become playable, though. (Never worked with hex tiles, so any hints are welcome.)
Logged
Newbian
Guest
Re: Concept of strategy game
«
Reply #1 on:
December 03, 2012, 05:24:06 AM »
Here's one of the hexagon algorithm sites with some code that looked interesting.
http://www.codeproject.com/Articles/14948/Hexagonal-grid-for-games-and-other-projects-Part-1
Logged
Mopz
Guest
Re: Concept of strategy game
«
Reply #2 on:
December 08, 2012, 06:41:47 PM »
Speaking of hexagons, if you like strategic puzzle games you should try:
http://www.gameonarcade.com/hexalot/index.html
This game was made before I started at the company, but I think it's a real good one. Also, it's written in Visual Basic
Logged
Print
Pages: [
1
]
« previous
next »
RetroBASIC
»
Retrogamecoding(.org)
»
Games
»
Concept of strategy game