Author Topic: Halloween Trick or Treat  (Read 9146 times)

B+

  • Guest
Re: Halloween Trick or Treat
« Reply #15 on: October 19, 2018, 04:56:12 PM »
Quote
EDIT 6 TREATs.

How about 4 non blondes  ;)  for a 7th TREAT in case you can't see the other.

Man, I am liking that song since I stumbled onto it again while U-tubing.
« Last Edit: October 19, 2018, 05:00:18 PM by B+ »

B+

  • Guest
Re: Halloween Trick or Treat
« Reply #16 on: October 23, 2018, 07:39:52 PM »
94 BATS, 6 TRICKS, 7 TREATS all explained in Word Search zip package, with Alternate method of Word Search worked out and 3 more puzzle sets from newspapers, all fit on ye old 25 X 80 QB default screen:

PS I've started work on a Word Search Editor which won't be B&W and jammed into 25 x 80 default screen.


« Last Edit: October 23, 2018, 07:48:12 PM by B+ »

B+

  • Guest
Re: Halloween Trick or Treat
« Reply #17 on: October 27, 2018, 07:11:36 AM »
Word Search Editor coming along nicely. I've improved my Message Box and today built an inputBox$ from a mod of it.

Here is new direction rich Treats and Tricks puzzle in snaps:

B+

  • Guest
Re: Halloween Trick or Treat
« Reply #18 on: October 31, 2018, 09:58:24 PM »
Bplus learns a new trick, he hopes to treat you with:

Code: [Select]
_TITLE "Fake sphere mapping mod 2  2018-10-31 B+"

CONST WW = 800
CONST WH = 600
SCREEN _NEWIMAGE(WW, WH, 32)

map& = _NEWIMAGE(WW, WH, 32)
_DEST map&
LINE (0, 0)-(WW, WH), _RGB32(200, 100, 0), BF
FOR i = 0 TO WW STEP WW / 12
    LINE (i, 0)-(i + 1, WH), _RGB32(0, 0, 0), BF
NEXT

k~& = _RGB32(255, 255, 0)
ftri map&, WW / 2 - 100, WH / 3, WW / 2 - 100 - 25, WH / 3 + 50, WW / 2 - 100 + 25, WH / 3 + 50, k~&
ftri map&, WW / 2 + 100, WH / 3, WW / 2 + 100 - 25, WH / 3 + 50, WW / 2 + 100 + 25, WH / 3 + 50, k~&
ftri map&, WW / 2 - 25, WH / 3 + 100, WW / 2, WH / 3 + 150, WW / 2 + 25, WH / 3 + 100, k~&

ftri map&, WW / 2 - 50, WH / 3 + 125, WW / 2 - 55, WH / 3 + 130, WW / 2 - 200, WH / 3 + 80, k~&
ftri map&, WW / 2 + 50, WH / 3 + 125, WW / 2 + 55, WH / 3 + 130, WW / 2 + 200, WH / 3 + 80, k~&

ftri map&, WW / 2 - 60, WH / 3 + 140, WW / 2 - 60, WH / 3 + 145, WW / 2 - 220, WH / 3 + 140, k~&
ftri map&, WW / 2 + 60, WH / 3 + 140, WW / 2 + 60, WH / 3 + 145, WW / 2 + 220, WH / 3 + 140, k~&

ftri map&, WW / 2 - 60, WH / 3 + 160, WW / 2 - 55, WH / 3 + 165, WW / 2 - 220, WH / 3 + 210, k~&
ftri map&, WW / 2 + 60, WH / 3 + 160, WW / 2 + 55, WH / 3 + 165, WW / 2 + 220, WH / 3 + 210, k~&

_DEST 0
_PUTIMAGE , map&

r = WH / 3
xc = WW / 2
yc = WH / 2
xo = 0
COLOR , _RGB32(40, 0, 68)
DO
    CLS
    FOR y = -r TO r
        x1 = SQR(r * r - y * y)
        tv = (_ASIN(y / r) + 1.5) / 3
        FOR x = -x1 + 1 TO x1
            tu = (_ASIN(x / x1) + 1.5) / 6
            _SOURCE map&
            pc~& = POINT((xo + tu * WW) MOD WW, tv * WH)
            _DEST 0
            PSET (x + xc, y + yc), pc~&
        NEXT x
    NEXT y
    xo = xo + 1
    xo = xo MOD WW
    _DISPLAY
    _LIMIT 60
LOOP

' found at QB64.net:    http://www.qb64.net/forum/index.php?topic=14425.0
SUB ftri (d&, x1, y1, x2, y2, x3, y3, K AS _UNSIGNED LONG)
    a& = _NEWIMAGE(1, 1, 32)
    _DEST a&
    PSET (0, 0), K
    _DEST d&
    _MAPTRIANGLE _SEAMLESS(0, 0)-(0, 0)-(0, 0), a& TO(x1, y1)-(x2, y2)-(x3, y3)
    _FREEIMAGE a& '<<< this is important!
END SUB