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Sokoban principles
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Topic: Sokoban principles (Read 2496 times)
JSM
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Sokoban principles
«
on:
January 19, 2013, 01:33:59 PM »
just the principles, base, of a sokoban game in NaaLaa. hope the code is simple
«
Last Edit: January 19, 2013, 02:08:29 PM by JSM
»
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Mopz
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Re: Sokoban principles
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Reply #1 on:
January 19, 2013, 01:42:57 PM »
Good self explaining code, added it to naalaa's tutorial section
Going to extend it with more functionality?
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JSM
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Re: Sokoban principles
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Reply #2 on:
January 19, 2013, 02:09:50 PM »
yeah, added a level complete criteria. push all crates together to finish level. updated the first attachment, no more updates on this example.
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Mopz
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Re: Sokoban principles
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Reply #3 on:
January 19, 2013, 02:21:31 PM »
Updated the file in naalaa's tutorial section, thanks!
One of the first "good" Amiga games I made was a mix of Pacman and Sokoban. It was the first game i tried to sell as shareware. Two screenshots on Frensh site:
http://www.amiga-screens.fr/GamesScreens/JeuxJ/jeux_j01.htm?1J000000#0
, download from aminet at:
http://aminet.net/package/game/think/JackMan
, if you've got an emulator up and running
Link to your sokoban example on naalaa.com:
http://www.naalaa.com/tutorials.html
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Last Edit: January 19, 2013, 02:34:20 PM by Mopz
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Sokoban principles