Author Topic: Sokoban principles  (Read 2214 times)

JSM

  • Guest
Sokoban principles
« on: January 19, 2013, 01:33:59 PM »
just the principles, base, of a sokoban game in NaaLaa. hope the code is simple :)
« Last Edit: January 19, 2013, 02:08:29 PM by JSM »

Mopz

  • Guest
Re: Sokoban principles
« Reply #1 on: January 19, 2013, 01:42:57 PM »
Good self explaining code, added it to naalaa's tutorial section  :-* Going to extend it with more functionality?

JSM

  • Guest
Re: Sokoban principles
« Reply #2 on: January 19, 2013, 02:09:50 PM »
:) yeah, added a level complete criteria. push all crates together to finish level. updated the first attachment, no more updates on this example.


Mopz

  • Guest
Re: Sokoban principles
« Reply #3 on: January 19, 2013, 02:21:31 PM »
Updated the file in naalaa's tutorial section, thanks!

One of the first "good" Amiga games I made was a mix of Pacman and Sokoban. It was the first game i tried to sell as shareware. Two screenshots on Frensh site: http://www.amiga-screens.fr/GamesScreens/JeuxJ/jeux_j01.htm?1J000000#0, download from aminet at: http://aminet.net/package/game/think/JackMan, if you've got an emulator up and running :)


Link to your sokoban example on naalaa.com: http://www.naalaa.com/tutorials.html

« Last Edit: January 19, 2013, 02:34:20 PM by Mopz »