Here is GUI (no keyboard used for program input, all mouse) SmallBASIC version:
'Two Tables.txt Game for SmallBasic 012.2 by [B+=MGA] 2016-01-15
'2016-01-16 fix logic bug to assure all numbers will be unique
'2016-01-16 fix with cols and rows for landscape or portrait screens
'2016-01-16 remove need for keyboard, use "buttons" to quit or play again
'setup for alternate screens based on text height and width, about 100 items in tables
th=txth("By")
tw=txtw("8")
if tw*7*10>xmax then cols=int(xmax/(tw*7)):rows=int(100/cols) else cols=10:rows=10
items=rows*cols
prow=(2*rows+2)*th
qrow=prow+2*th
dim a(items),b(items)
while 1
'init tables a and b and display
cls
pen on
a(0)=10000
for i=1 to items 'save time and presort
a(i)=a(i-1)+int(rnd*1000)+1
print " ";a(i);
if i mod cols=0 then print
next
rwin=int(rnd*items) +1
if rwin mod cols=0 then xwin=(cols-1)*tw*7 else xwin=((rwin mod cols)-1)*tw*7
ywin=int((rwin-1)/cols)*th
win=a(rwin)
print
adj=0
for i=1 to (items-1)
if a(i)=win then adj=1
b(i)=a((i+adj))
print " ";b(i);
if i mod cols=0 then print
next
b(items)=a(items)+int(rnd*1000)+1
print " ";b(items)
print
'pose the question then start timing
t=ticks
at 0,prow:print " Tap top table # missing in lower"
while 1
if pen(3) then xguess=pen(4):yguess=pen(5):delay 10:exit
wend
xright=0:yright=0
if xguess>xwin and xguess<xwin+7*tw then xright=1
if yguess>ywin and yguess<ywin+th then yright=1
at 0,prow:Print space(40):at 0,prow
if xright and yright then print " Right! in "; else print " ";win;", sorry, in ";
print int((ticks-t)/1000);" sec."
print " A short pause then prompt coming..."
delay 8000
cls
rect .125*xmax,.375*ymax,.375*xmax,.625*ymax,10
rect .625*xmax,.375*ymax,.875*xmax,.625*ymax,12
at .25*xmax-5*tw,ymax/2:? "PLAY AGAIN"
at .75*xmax-2*tw,ymax/2:? "QUIT"
mx=0
while 1
if pen(3) then
mx=pen(4):pen off
if mx>xmax/2 then
end
else
at (xmax-20*tw)/2,.9*ymax:? "One moment please...":delay 2000: exit
end if
end if
wend
wend