Another occurrence of another variation, kind of scary how it wont go away...
QB64 so I had to make my own ellipse and fill triangle subs.
_TITLE "Halloween Reoccurence 2017-10-29 bplus"
CONST xmax = 1100
CONST ymax = 740
SCREEN _NEWIMAGE(xmax, ymax, 32)
_SCREENMOVE 160, 2
RANDOMIZE TIMER
COMMON SHARED sx
cx = xmax / 2: cy = ymax / 2: pr = .49 * xmax
d = 1: sx = 0
WHILE 1
pumpkin cx, cy, pr, 3
sx = sx + rand%(-4, 4)
IF sx > .7 * pr / 12 THEN d = -1 * d: sx = 0
IF sx < -.7 * pr / 12 THEN d = -1 * d: sx = 0
_DISPLAY
_LIMIT 6
WEND
FUNCTION rand% (lo%, hi%)
rand% = INT(RND * (hi% - lo% + 1)) + lo%
END FUNCTION
SUB pumpkin (cx, cy, pr, limit)
'carve this!
COLOR &HFFFF0000
fEllipse cx, cy, pr, 29 / 35 * pr
COLOR &HFF000000
lastr = 2 / 7 * pr
DO
ellipse cx, cy, lastr, 29 / 35 * pr
lastr = .5 * (pr - lastr) + lastr + 1 / 35 * pr
IF pr - lastr < 1 / 80 * pr THEN EXIT DO
LOOP
' 'flickering candle light
COLOR _RGB(RND * 55 + 200, RND * 55 + 200, 120)
' eye sockets
ftri cx - 9 * pr / 12, cy - 2 * pr / 12, cx - 7 * pr / 12, cy - 6 * pr / 12, cx - 3 * pr / 12, cy - 0 * pr / 12
ftri cx - 7 * pr / 12, cy - 6 * pr / 12, cx - 3 * pr / 12, cy - 0 * pr / 12, cx - 2 * pr / 12, cy - 3 * pr / 12
ftri cx + 9 * pr / 12, cy - 2 * pr / 12, cx + 7 * pr / 12, cy - 6 * pr / 12, cx + 3 * pr / 12, cy - 0 * pr / 12
ftri cx + 7 * pr / 12, cy - 6 * pr / 12, cx + 3 * pr / 12, cy - 0 * pr / 12, cx + 2 * pr / 12, cy - 3 * pr / 12
' nose
ftri cx, cy - rand%(2, 5) * pr / 12, cx - 2 * pr / 12, cy + 2 * pr / 12, cx + rand%(1, 2) * pr / 12, cy + 2 * pr / 12
' evil grin
ftri cx - 9 * pr / 12, cy + 1 * pr / 12, cx - 7 * pr / 12, cy + 7 * pr / 12, cx - 6 * pr / 12, cy + 5 * pr / 12
ftri cx + 9 * pr / 12, cy + 1 * pr / 12, cx + 7 * pr / 12, cy + 7 * pr / 12, cx + 6 * pr / 12, cy + 5 * pr / 12
' moving teeth/talk/grrrr..
u = rand%(4, 8)
dx = pr / u
FOR i = 1 TO u
tx1 = cx - 6 * pr / 12 + (i - 1) * dx
tx2 = tx1 + .5 * dx
tx3 = tx1 + dx
ty1 = cy + 5 * pr / 12
ty3 = cy + 5 * pr / 12
ty2 = cy + (4 - RND) * pr / 12
ty22 = cy + (6 + RND) * pr / 12
ftri tx1, ty1, tx2, ty2, tx3, ty3
ftri tx1 + .5 * dx, ty1, tx2 + .5 * dx, ty22, tx3 + .5 * dx, ty3
NEXT
IF limit THEN
'shifty eyes
IF limit = 3 THEN sxs = sx ELSE sxs = .1 * sx
pumpkin sxs + cx - 5 * pr / 12, cy - 2.5 * pr / 12, .15 * pr, INT(limit - 1)
pumpkin sxs + cx + 5 * pr / 12, cy - 2.5 * pr / 12, .15 * pr, INT(limit - 1)
END IF
END SUB
SUB fEllipse (CX AS LONG, CY AS LONG, xRadius AS LONG, yRadius AS LONG)
DIM scale AS SINGLE, x AS LONG, y AS LONG
scale = yRadius / xRadius
LINE (CX, CY - yRadius)-(CX, CY + yRadius), , BF
FOR x = 1 TO xRadius
y = scale * SQR(xRadius * xRadius - x * x)
LINE (CX + x, CY - y)-(CX + x, CY + y), , BF
LINE (CX - x, CY - y)-(CX - x, CY + y), , BF
NEXT
END SUB
SUB ellipse (CX AS LONG, CY AS LONG, xRadius AS LONG, yRadius AS LONG)
DIM scale AS SINGLE, xs AS LONG, x AS LONG, y AS LONG
DIM lastx AS LONG, lasty AS LONG
scale = yRadius / xRadius: xs = xRadius * xRadius
PSET (CX, CY - yRadius): PSET (CX, CY + yRadius)
lastx = 0: lasty = yRadius
FOR x = 1 TO xRadius
y = scale * SQR(xs - x * x)
LINE (CX + lastx, CY - lasty)-(CX + x, CY - y)
LINE (CX + lastx, CY + lasty)-(CX + x, CY + y)
LINE (CX - lastx, CY - lasty)-(CX - x, CY - y)
LINE (CX - lastx, CY + lasty)-(CX - x, CY + y)
lastx = x: lasty = y
NEXT
END SUB
SUB ftri (xx1, yy1, xx2, yy2, xx3, yy3)
'make copies before swapping
x1 = xx1: y1 = yy1: x2 = xx2: y2 = yy2: x3 = xx3: y3 = yy3
'thanks Andy Amaya!
'triangle coordinates must be ordered: where x1 < x2 < x3
IF x2 < x1 THEN SWAP x1, x2: SWAP y1, y2
IF x3 < x1 THEN SWAP x1, x3: SWAP y1, y3
IF x3 < x2 THEN SWAP x2, x3: SWAP y2, y3
IF x1 <> x3 THEN slope1 = (y3 - y1) / (x3 - x1)
'draw the first half of the triangle
length = x2 - x1
IF length <> 0 THEN
slope2 = (y2 - y1) / (x2 - x1)
FOR x = 0 TO length
LINE (INT(x + x1), INT(x * slope1 + y1))-(INT(x + x1), INT(x * slope2 + y1))
'lastx2% = lastx%
lastx% = INT(x + x1)
NEXT
END IF
'draw the second half of the triangle
y = length * slope1 + y1: length = x3 - x2
IF length <> 0 THEN
slope3 = (y3 - y2) / (x3 - x2)
FOR x = 0 TO length
'IF INT(x + x2) <> lastx% AND INT(x + x2) <> lastx2% THEN 'works! but need 2nd? check
IF INT(x + x2) <> lastx% THEN
LINE (INT(x + x2), INT(x * slope1 + y))-(INT(x + x2), INT(x * slope3 + y2))
END IF
NEXT
END IF
END SUB